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Download a quicktime movie of my showreel by clicking here for the half size PAL movie (33mb)
You're very welcome to use any of the code here for any reason, you should be aware however
that the code was developed for academic projects and should not be considered production ready as it
has not been thoroughly user acceptance or stress tested.
Should you want to compile and run any of the C++
code, you will need to download and install this Graphics Library.
The C++ code has been developed on Fedora Core 3.
Maya Shatter Tool
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shatterScripts.tgz
shatterScripts.zip
| A modelling tool I've put together to help artists to break geometry in interesting ways.
It's not a physically based tool (see Hannes Ricklef's work for
physically based shattering.
This tool is similar to the maya shatter tool, the difference being the artist is given more control over the outcome.
The GUI is very much work in progress - you'll probably want to develop your own and just use the MEL procedures. |
Maya Creepy-Crawly Tool
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CreepyCrawly.tgz
CreepyCrawly.zip
| My MSc project - a creepy crawly tool for Maya using client/server technology, if you're an insomniac or
a masochist, you can also read my thesis PDF. |
C++ Particle System
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OOParticles.tgz
OOParticles.zip
| A C++/OpenGL object-oriented particle system I developed in the first term at Bournemouth. |
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